A Wrinkle in Time: The Board Game
Madeleine L’Engle’s A Wrinkle in Time presents a not unusual girl—bright, angry, clever, lonely, and a little awkward—with an unusual passage to young adulthood. With the help of some friends, family, and strangers, Meg Murry travels through different dimensions to other planets to save her father; en route, Meg learns about her own humanity and the humanity of others.
This lesson invites students to reconfigure Meg’s journey into a board game where, as in the novel itself, Meg’s progress is either thwarted or advanced by aspects of her emotional responses to situations, her changing sense of self, and her physical and intellectual experiences.
Guiding Questions
How do forces inside and outside Meg aid or inhibit her journey?
Why does Meg ultimately succeed in her quest?
Learning Objectives
Analyze and trace the development of a fictional character.
Analyze the dynamic relationship between character and plot.
Create a rational hypothesis for a fictional character's actions.